About Me

 
      

This is Abbas Emadi, Born 1986 in Iran ( Persia ), Mashhad.

I studied graphic design in high school and college, but I had a lot of interest to animation and game. The Bug’s life (Animation) and Resident Evil (Game) were the first that they formed the 3d world in me. , My work path in the 3D world began after my education. For 5 years I have done animation projects (work at Bonyan Film company and Arsess group in my city), and I learned modeling and texture there. I learned self-taught the Zbrush software and digital sculpturing in my free time at home.
I interested work in realistic project and I like working in this field. Most of the works that I uploaded on own website, are my personal works. From April- 2017, I started my freelance work and I have a lot hope for my job in the future. At the end, Thanks for visiting my website.

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■  My abilities on softwares are in below:

Main Software: ZBrush(80 %), 3D Max (80%), Maya (Just render)

Cloth: Marvelous Designer ( 20% )

Texture Softwares: Photoshop (90%), Mari (50%), Substance Painter (50%), B2M (80%), Knald (50%)

Retopology And UV Tools: Topo Gun (90%) , UV Layout (90%) , Unfold 3D (90%)

Render: V-Ray (70%), Keyshot (70%)

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■  My profiles on community art websites:                       

                                              

■  My store on Cubebrush Website:

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■  Honorees:

                                        
Glorious King printed in the gallery, Issue 115, 2015               The Last Warrior printed in the gallery , Issue 116, 2018             9 works Approved in the 3DTotal’s Gallery.

■  Interview with 3DTotal:

https://www.3dtotal.com/interview/1091-abbas-emadi-modeling-texturing-artist-interview-by-3dtotal-staff-emadi-3d